Pages: [1] 2 3 4 |
1. WTS 2xGTC 700M Secure Only - in Timecode Bazaar [original thread]
Done
- by Bellatrix VanFeldt - at 2010.12.24 14:49:00
|
2. WTS 2xGTC 700M Secure Only - in Timecode Bazaar [original thread]
Done
- by Bellatrix VanFeldt - at 2010.12.24 14:45:00
|
3. WTS 2xGTC 700M Secure Only - in Timecode Bazaar [original thread]
In game or post here
- by Bellatrix VanFeldt - at 2010.12.24 14:39:00
|
4. WTS 4 - 60 day GTC 600M - in Timecode Bazaar [original thread]
Secure only. Online
- by Bellatrix VanFeldt - at 2010.05.04 00:43:00
|
5. WTS 60 day for 600M - in Timecode Bazaar [original thread]
Sent
- by Bellatrix VanFeldt - at 2010.05.02 21:54:00
|
6. WTS 60 day for 600M - in Timecode Bazaar [original thread]
Secure and quick
- by Bellatrix VanFeldt - at 2010.05.02 21:32:00
|
7. Upgrades for ships not any fun or can even be used by most. - in EVE General Discussion [original thread]
Originally by: Kiviar ...Rigs are just like this, you arenĘt supposed to be able to pop down to the store and pick up a rack of Ancillary Current Router Is. I think they are. If you look at the relationship between T1 BPO prices and th...
- by Bellatrix VanFeldt - at 2007.02.02 06:30:00
|
8. Medium Assault Ships/Destroyers (MESs/MADs) - in Player Features and Ideas Discussion [original thread]
I would love an assault destroyer. Bella
- by Bellatrix VanFeldt - at 2007.02.02 04:51:00
|
9. NOS Fix: Stacking - in Player Features and Ideas Discussion [original thread]
Pluses: Minuses: Doesn't address issue of BS vs. frigate really. Heavy stacking penalties are good against smaller ships but leave NOS underpowered same size of larger.
- by Bellatrix VanFeldt - at 2007.02.01 05:35:00
|
10. NOS Fix: Sig radius - in Player Features and Ideas Discussion [original thread]
Pluses: This is an explicit nerf of the large NOS vs. frigate scenario. It doesn't affect balance between similar sizes of ships.
- by Bellatrix VanFeldt - at 2007.02.01 05:30:00
|
11. NOS Fix: Heavy NOS, short range - in Player Features and Ideas Discussion [original thread]
Pluses: This is somewhat similar to the current warp jammer balancing which players seem to feel is a fair tradeoff. Allows faster ships to avoid being uber-nossed while allowing them to drain a usable amount of power from a larger ship. Gives a r...
- by Bellatrix VanFeldt - at 2007.02.01 05:28:00
|
12. NOS Fix: Cap hardeners - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Why high slot modules? If I'm going to use a high slot for handling enemy nos, I'll just use a nos. How about a nos feedback module that comes in three sizes, occupies a high slot and prevents you from be...
- by Bellatrix VanFeldt - at 2007.02.01 05:00:00
|
13. T2/Faction/Officer Icons - in Player Features and Ideas Discussion [original thread]
I like it. Bella
- by Bellatrix VanFeldt - at 2007.01.31 18:20:00
|
14. NOS Fix: Sig radius - in Player Features and Ideas Discussion [original thread]
Edited by: Bellatrix VanFeldt on 31/01/2007 18:06:46 Make NOS amoutn vary by sig radius. This limits the amount of cap drained explicitly based on the size of the target ship. edit: I posted several threads on this to try and gauge the intere...
- by Bellatrix VanFeldt - at 2007.01.31 18:07:00
|
15. NOS Fix: Stacking - in Player Features and Ideas Discussion [original thread]
Edited by: Bellatrix VanFeldt on 31/01/2007 18:07:03 Reduce the amount of cap drained depending upon the number of NOS affecting the target ship. The problem with this is that three or four heavy NOS can still entirely shut down a cruiser or i...
- by Bellatrix VanFeldt - at 2007.01.31 18:02:00
|
16. NOS Fix: Tracking - in Player Features and Ideas Discussion [original thread]
Edited by: Bellatrix VanFeldt on 31/01/2007 18:07:39 Give NOS tracking so that smaller ships can get underneath it. edit: I posted several threads on this to try and gauge the interest in each of the solutions by thread read and response coun...
- by Bellatrix VanFeldt - at 2007.01.31 18:00:00
|
17. NOS Fix: Heavy NOS, short range - in Player Features and Ideas Discussion [original thread]
Edited by: Bellatrix VanFeldt on 31/01/2007 18:07:22 Make the range on Heavy NOS 6KM, med nos 12KM, and light nos 24KM. Battleships could mount heavy NOS if they wanted to fuel their tank vs. another battleship, med NOS if they wanted to shut ...
- by Bellatrix VanFeldt - at 2007.01.31 17:59:00
|
18. NOS Fix: Cap hardeners - in Player Features and Ideas Discussion [original thread]
Add a cap resist stat that reduces NOS drain. Give active and passive high slot modules to increase cap resists. Amarr ships would have the best cap resists.
- by Bellatrix VanFeldt - at 2007.01.31 17:57:00
|
19. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
Edited by: Bellatrix VanFeldt on 30/01/2007 23:04:36 1) Drone Bugs. Drones stop chasing their assigned target. Drones get stuck on each other and fail to return. Drones return slowly. Drones aggro entire rooms. 2) Lag 3) Make containers more v...
- by Bellatrix VanFeldt - at 2007.01.30 23:02:00
|
20. Berserker II VS Ogre II. what's the best heavy drone? - in Ships and Modules [original thread]
I prefer berserkers. They are faster, have better tracking, and do probably more damage on average against a mix of ships. Against someone with an explosive hardener they do somewhat less damage than Ogres but they get there faster, start hitting ...
- by Bellatrix VanFeldt - at 2007.01.26 18:32:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |